

Ricardo Navarro
Arte / Entretenimiento / Edición
Sobre Ricardo Navarro:
I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.
I have eight years of experience modeling in software such as Maya 3d, Zbrush, and Substance Painter, I have experience with developing in Unity & Unreal.
Something about me, I'm a fan of horror games and their subgenres, having a preference for classics like Silent Hill and Rule of Rose.
Like many of us who grew up with video games, I had the illusion of being able to create my own stories.
This is how I started on this path focused on 3D modeling
and the development of Indie Games.
Something that also motivates me is learning more and focusing my knowledge on innovating and contributing to this industry.
Hard Skills
Creation of Lowpoly and hard Surface models (Maya software)
Creation of 3D sculptures in Zbrush
Rotopology Management
Texturing using Bake from Hightpoly and use of materials in Substance Painter.
Handling Engine Unity and Unreal
Game developer skills in Unity and Unreal
C++ skills
Optimization of Modeling for RIG
UVmap creation
skinning
Experiencia
Hi, I'm Ricardo Navarro, better known as Neug.
I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.
I have eight years of experience modeling in software such as Maya 3d, Zbrush, and Substance Painter, I have experience with developing in Unity & Unreal.
Something about me, I'm a fan of horror games and their subgenres, having a preference for classics like Silent Hill and Rule of Rose.
Like many of us who grew up with video games, I had the illusion of being able to create my own stories.
This is how I started on this path focused on 3D modeling
and the development of Indie Games.
Something that also motivates me is learning more and focusing my knowledge on innovating and contributing to this industry.
Hard Skills
Creation of Lowpoly and hard Surface models (Maya software)
Creation of 3D sculptures in Zbrush
Rotopology Management
Texturing using Bake from Hightpoly and use of materials in Substance Painter.
Handling Engine Unity and Unreal
Game developer skills in Unity and Unreal
C++ skills
Optimization of Modeling for RIG
UVmap creation
skinning
Educación
I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.