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Venustiano Carranza
Ricardo Navarro

Ricardo Navarro

3D artist (generalist) & Gamedev

Arte / Entretenimiento / Edición

Venustiano Carranza, Venustiano Carranza

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Sobre Ricardo Navarro:

I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.

I have eight years of experience modeling in software such as Maya 3d, Zbrush, and Substance Painter, I have experience with developing in Unity & Unreal.

Something about me, I'm a fan of horror games and their subgenres, having a preference for classics like Silent Hill and Rule of Rose.

Like many of us who grew up with video games, I had the illusion of being able to create my own stories.

This is how I started on this path focused on 3D modeling

and the development of Indie Games.

Something that also motivates me is learning more and focusing my knowledge on innovating and contributing to this industry.

Hard Skills

Creation of Lowpoly and hard Surface models (Maya software)

Creation of 3D sculptures in Zbrush

Rotopology Management

Texturing using Bake from Hightpoly and use of materials in Substance Painter.

Handling Engine Unity and Unreal

Game developer skills in Unity and Unreal

C++ skills

Optimization of Modeling for RIG

UVmap creation

skinning

Experiencia

Hi, I'm Ricardo Navarro, better known as Neug.

I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.

I have eight years of experience modeling in software such as Maya 3d, Zbrush, and Substance Painter, I have experience with developing in Unity & Unreal.

Something about me, I'm a fan of horror games and their subgenres, having a preference for classics like Silent Hill and Rule of Rose.

Like many of us who grew up with video games, I had the illusion of being able to create my own stories.

This is how I started on this path focused on 3D modeling

and the development of Indie Games.

Something that also motivates me is learning more and focusing my knowledge on innovating and contributing to this industry.

Hard Skills

Creation of Lowpoly and hard Surface models (Maya software)

Creation of 3D sculptures in Zbrush

Rotopology Management

Texturing using Bake from Hightpoly and use of materials in Substance Painter.

Handling Engine Unity and Unreal

Game developer skills in Unity and Unreal

C++ skills

Optimization of Modeling for RIG

UVmap creation

skinning

Educación

I studied at University Unitec Campus Sur, Animation and 3D Digital Art, which was my first approach to the 3D digital world, then I enrolled at the University European School for Communication and Visual Arts (COCO), where I could improve optimally at a 3D artist & Game developer.

Profesionales del mismo sector Arte / Entretenimiento / Edición que Ricardo Navarro

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Otros usuarios que se llaman Ricardo

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